After much time and work we’ve finally managed to reach a point where we could finally say that the script is stable and that the server is ready for release! Who ever thought that we would finish the script this fast?
Good news! The server will open at april 7! Make sure you clear your schedule and mark it on your calendar!
The grand opening of the server will take place on the 7th of april!
We hope you’ll all be there!
A big shoutout to all the beta testers and people who helped us during X:Roleplay’s development stage by reporting bugs an certain matters to us. You’ll all receive a special something from us as a token of our gratitude.
Spread the word!
Until April 7!
We from X:Roleplay would like to wish all of you happy holidays and a blessed christmas!
We know it’s been a while since we last posted one of our updates on our twitter or posted an announcement on our website. It’s high time for an announcement so here it is. There are a couple of things i need to address with all of you. First of all, one of our developers is having some real life troubles which basically result in a pause of X:Roleplay’s progress. We from X:Roleplay pity this and hope that our developer will get back on his feet again and that as fast as possible. Other than that, due to the holidays the main progress is again and still halted due to us being mostly absent as we visit our family and friends.
‘So, Tomboeg. When will you guys start working on X:Roleplay again?’ I wish i knew. But i would not have written this announcement if there was nothing to report. Like i said, there currently isn’t much of progress to report but our issues will not last forever. You should expect us getting back to. I really can’t pick a date or give any directions or expectations regarding this exact moment. But believe me when i say that i too wish to see X:Roleplay’s development back on it’s feet. X:Roleplay is not death.R
I am sure that most of you have seen X:Portal’s popularity decreasing and getting lower by the day. We tried to revive the project and made a couple of changes and enhancements. We would’ve loved to keep it alive for longer but the X:Portal project turned out in a different way than the way we expected it to turn out. Yet, for the time it was online we had fun. It was good to see that the fatties were still around and had actually evolved somewhat.(Not much but somewhat). It was fun digging into the script again and seeing the remastered version of X:Portal reach a player record of 37 players. I wish to thank all of you who played or visited X:Portal again. It was fun while it lasted, Thank you for that. We could not have done it without you.
Now, live your lifes while you still can. Because once X:Roleplay is finished and opened.. i am sure you will get soaked in. Thank you all for your dedication and continues support. For us X:Roleplay already reached a point where it became impossible to forget, scrap or cancel. We will get there. I will keep you all posted.
Woah, the last time i actually wrote a report was three months ago. That’s not very positive, no.
But i have some good news! And no, we don’t know the release date yet. BUT i do can announce that we have entered the last stage of X:Roleplay’s development.
We’ve almostly finished building the systems and X:Roleplay is pretty much already operational.
As we are currently in Beta stage we did discover lots of our mistakes and also got bugs and flaws pointed out.
Our Beta Testers have been of real value to us and are still helping us out whenever we need the support In-Game or just wish to hear their voices and thoughts of our latest input.
We do appreciate feedback alot and have surely learned from our past. We’ve already seen users coming and leaving.
Like i said, X:Roleplay is at it’s final stage and has a couple of systems left to build. We from X:Roleplay have made the last TODO list and will finish it hopefully soon. I promise to keep everyone posted. In the meantime the twitter development feed also remains hot and will be updated more frequently from now on.
I will post a summary of out TODO list below:
– The faction system. (Including land)
– Optimizing the roleplay test. (We could use the Beta Testers for this)
– Finishing the business system by adding new stores and filling them with items accordingly.
– Finishing the government system. With this we mean the taxes which go from point A to B to E and back to A and so on..
– The (U)ser (C)ontrol (P)nel is under development by Roel, we currently have no estimated date and time of completion. Feel free to visit the (U)ser (C)ontrol (P)nel f you are a beta tester and provide us with feedback.
– Bug fixes, we’ve also encountered some tough and complicated bugs. We will need some time and patience in order to uncover the origin and cause. We want to be sure X:Roleplay is as optimized and bug-free on launch.
– Administrator checks, along with the anticheat.
– The keymaker business, a store where you can change the lock of a vehicle or property or duplicate the key of a vehicle or property.
– Creating and adding accessories to their stores which are spread around Red County.
– Mechanic system.
– Creating the firearm license and firearm distribution.
– Some secret stuff which is secret and should remain secret for now.
We’re also still looking for fresh ideas regarding activities in and around X:Roleplay. Do you have any ideas or thoughts? We would really appreciate it if you were to share them with us on our forums.
Also, we would like to ask our Beta Testers to head In-Game and tell us of things which are or were difficult to understand. We would like to make X:Roleplay a friendly, clear and not too complicated but strict roleplaying server.
I would like to wish everyone a good weekend!